Game speed | 4 |
Unit speed | 0.33 |
Resource production factor | 1 |
Barbarian village spawning | 50% chance when a player joins the world |
Bonus village spawning | 0% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Inactive |
Milliseconds | Active |
Fake limit | Inactive |
Research System | Classic system (10-level system) |
Church | Inactive |
Watchtower | Inactive |
Quest System | Inactive |
Achievements | Inactive |
Growing barbarian villages | Active up to 3000 points |
Bonus villages | No bonus villages |
Time frame for cancelling attacks | 2 minutes |
Time frame for cancelling transports | 2 minutes |
Night bonus | Active from 23:00 until 8:00, +900% additional defense against attacks. |
Protection for beginners | 2 days |
Max attackratio (attacker:defender) | 20:1 for the first 0 days |
Flags | Inactive |
Scavenging | Inactive |
Hauls | Active |
Stronghold | Inactive |
Tribe member limit | 10 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Inactive |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 5 days within the last 5 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support ticket | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Inactive |
Victory requirements | After 30 days, one tribe must hold at least 60% of the player villages for 3 days |
Start date | Jul 31,2024 13:00 |